Category: Fusion Tutorials

Blackmagic Fusion and Davinci Resolve – advanced Text Scramble (free download!)

Blackmagic Fusion and Davinci Resolve – advanced Text Scramble (free download!)

Hey all – some new free goodies: a custom text scrambler (text+ node with a bunch of additional fields and expressions). This allows you to do a lot more than the build-in Textscramble modifier. Note that if you don’t have the required fonts installed, the comps will throw up an error. I’m making use of:
– Consolas
– Courier New
– LCD 14

LCD 14 can be downloaded here:
http://www.1001fonts.com/lcd-font.html

In general, one main tip is to use a Monospaced font!!

See Youtube tutorial here:

Download here:

Blackmagic Fusion and Davinci Resolve: Enhanced Text Scrambling (free download)

Davinci Resolve 15 (/Fusion) – Posterize Time Tutorial

Davinci Resolve 15 (/Fusion) – Posterize Time Tutorial

So…. Trying out something new. With the integration of Fusion into Resolve, I thought (as did many others so it seems…) it would be interesting to do some more basic effects, especially ones that could be of interest to video editors. In this tutorial, I’m basically walking you through a basic Posterize Time/Strobing type effect. Of course, this *was* possible in Resolve, but only in a roundabout way or with the help of 3rd party plugins. In this tutorial, we’ll make use of the Fusion Timestretcher node, which makes it very easy indeed.

I then proceed by adding some grungy text elements, doing some tracking, and presto…done.

Have a look at the tutorial below. However, if you’re in a hurry, the summary of the posterize time effect is:

Add a Timestretcher node inbetween media in and out. Right click the Source Time element, and click expression. Then type the following expression:

floor(time/7)*7

It’s as simple as that. Change the 7 to a number of your liking. the higher the number the choppier it will get. So, for instance, if you use 10, it will only update the frame once in 10 frames.

Electrify Text Free Project File :-)

Electrify Text Free Project File :-)

I have been experimenting a bit with the Fastnoise tool lately to create some(what) believable electric-type effects. It started out as a 2D experiment, but then I thought it would be more interesting/challenging to create it in 3D. I think the end-result is pretty cool, but who am I?? If you have got any questions, let me know! And please, do let me know if you create something with this/with the techniques utilised.

Check out the video below for a quick explanation of the project file:

Project File (please click title, not the download button)

Blackmagic Fusion – Electrify Text! (free project file)

Disclaimer:

Note that this template/project file is provided “as is,” and you use it at your own risk.

No warranties are provided.

Under no circumstances shall the author be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use this template.

3D Particle Text (3D Shapes made out of 3D Particles!) – Free download

3D Particle Text (3D Shapes made out of 3D Particles!) – Free download

Hey All – first post of 2018! Happy New Year to you all!

My first tutorial and free download is on 3D Text (or Shapes) that are created out of particles and then animated. It was quite a bit of work to put this together, so I would appreciate feedback! Especially if you end up using it in any of your projects. It would also be good if you could link back to this webpage. You can use the templates for your videos free of charge, but please do NOT distribute the files themselves.

Note: these templates (depending on how you use them, config of your computer etc) can get quite heavy on the CPU and GPU and sometimes may result in a crash of Fusion. Save often!

Please check out my tutorial to get the most out of the templates!

Download (please click title, not the download button)

3D Particle Text (3D Text made out of 3D particles)

Disclaimer:

Note that this template/project file is provided “as is,” and you use it at your own risk.

No warranties are provided.

Under no circumstances shall the author be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use this template.

New Free Project File – scrolling LED display (Billboard)

New Free Project File – scrolling LED display (Billboard)

EDIT: new download will be available soon based on a pImageEmitter instead of pCustom which is a more efficient solution in this particular case. Thanks to llir! (see comments section of the video). I’ll keep the original download available as well as I think it can still provide some insight into some aspects of the pCustom Tool.

Another free download! This time, more particle fun… we’re creating an LED scrolling style Billboard. Ensure to check out my video below to get a few hints and tips on how to use & customize it.

Quick introduction video:

 

Download here: (please click title, not the download button)

Scrolling LED (Billboard) – free project file

Note that this template/project file is provided “as is,” and you use it at your own risk.

No warranties are provided.

Under no circumstances shall the author be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use this template.

 

FREE Pixel Art Template!

FREE Pixel Art Template!

Hey all – this time I’ve got a free, very flexible template for you. This template utilizes the Particle System (with a pivotal role for the pCustom tool) to generate Pixel Art based effects (especially good, and focused on, for text). See for instance the screenshot below.

 

The great thing here is that the template is doing some of the heavy lifting (i.e. all the expressions etc in the pCustom tool). Out of the box, you can not only change the text (with an automated, flexible feed!), font, font size, color etc, but also the height of the font, level of influence of the displacement of the “ground”, color of the background etc. Then just change/animate the camera as you please, add in a saver, and presto!

You want to change the type of displacement (for instance waves, some moving bars, a “bulge”)? Pipe in one of the provided examples or create your own!

If you want to get a bit more adventurous, you can go a lot further and change the type of pixel art (by changing the Shape3D), like I’ve done in the “Spike” example. Or… don’t feed in text, but maybe a series of images?

One word of warning: the comp can get quite heavy as it’s particle based (where the particles are replaced by 3D shapes), so please save your project often as on the odd occasion you may experience a freeze.

For a more visual explanation, please check the video below:

 

There are 3 files provided: 2 are variations of the same base template (just with different settings), but the 3rd (Spike) has got a different Shape3D node and a few other changes. Have fun, and please let me know if you’ve got any issues, questions or requests! Also, if you end up using it in a project of some kind, I would love to see it!

Note that these templates/project files are provided “as is,” and you use it at your own risk.

No warranties are provided.

Under no circumstances shall the author be liable for direct, indirect, special, incidental, or consequential damages resulting from the use, misuse, or inability to use these templates.
 

 

 

 

 

 

Grungy, Distressed Text

Grungy, Distressed Text

In this tutorial we are exploring the world of grungy textures, eroded edges to make some cool distressed Text in Fusion. To top it off we add a sprinkle of Magic!

 

In this tutorial you will get to know more about Merge nodes, Channel Booleans, masks and other handy stuff.

 

A Graphic Equalizer!

A Graphic Equalizer!

In this tutorial, I provide a detailed explanation on how to create a somewhat Oldskool Graphic Equalizer in Fusion. As per always, this is the free version of Fusion. For this tutorial you are required to download and install the below amazing free Fuse “Suck Less Audio File Modifier” from Steakunderwater:

https://www.steakunderwater.com/wesuckless/viewtopic.php?t=496

You probably will be required to sign up to the forum, but it’s well worth it. There are some extremely knowledgeable people there!

The basic principle here is very simple: I use a Shape3D set to Cube and ensure the X/Y/Z scale are unlinked. The Y-scale is then modified by the amplitude of the incoming audio. Unfortunately, the Fuse does not support splitting out different frequencies, so we have to resort to feeding different audio files.