Blackmagic Fusion – quick tip: magnifying glass

Blackmagic Fusion – quick tip: magnifying glass

A quick one this time. One commenter on my Youtube channel asked me how to do a magnifying glass effect. In the below comp, I used the displace node to achieve this effect. Very simple in setup, in principle all in 2D, but I added a bunch of nodes to add a very rudimentary magnifier (replace by something more suitable as appropriate!). Just ensure that for animation etc, you use the Center Point of Ellipse 1. The magnifying glass will follow appropriately (just a simple expression to link the 2).

Oh, and right now the comp assumes a 1920*1080 input image. Of course you can have something different, but you may need to change the frame size of some of the nodes.

Download the comp here:

Blackmagic Fusion: quick tip, magnifying glass

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4 Replies to “Blackmagic Fusion – quick tip: magnifying glass”

  1. Everything works very well! results are amazing!!! Thanks Sue for your help and for sharing your skills!!!

  2. Thank you for posting.

    Using only Displace for magnification maybe has some issues (mainly control of distorsion/magnification), Multiple Displaces can be used to enhance Distortion in the edges of the lens and add multile reflections (far-close). Here is the code to apply for a true magnification effect (apply it in the center point of a Masked xF Transform of the main_image and control magnification from its size).

    Point(-YourEllipse.Center.X*(Size-1)+Size/2,-YourEllipse.Center.Y*(Size-1)+Size/2)

    I only know Fusion for some days but if you want the full thoughts on this assembly with 3 reflections and 4 Displacements (interactive reflections in glass and handle) then it is something like this (copy/paste into Flow from { to end) :

    (glass used is https://zydhxherc2aby862hj6q2121-wpengine.netdna-ssl.com/wp-content/uploads/2017/04/1014811-600×600.jpg with cleaned handle reflections in photoshop)

    {
    Tools = ordered() {
    main_image = Note {
    NameSet = true,
    Inputs = {
    Comments = Input { Value = “your background to zoom onto goes here”, }
    },
    ViewInfo = StickyNoteInfo {
    Pos = { 2750, 1402.5 },
    Flags = {
    Expanded = true
    },
    Size = { 132.106, 45.6568 }
    },
    },
    PipeRouter1 = PipeRouter {
    Inputs = {
    Input = Input {
    SourceOp = “Loader3_1_2_1_1_1_1”,
    Source = “Output”,
    },
    },
    ViewInfo = PipeRouterInfo { Pos = { 2915, 1435.5 } },
    },
    Displace1_1_1 = Displace {
    Inputs = {
    Center = Input {
    SourceOp = “Path1”,
    Source = “Position”,
    },
    RefractionStrength = Input { Value = 0.256, },
    LightAngle = Input { Value = 92.4, },
    Input = Input {
    SourceOp = “Transform2_1_1”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Ellipse1_1_1_1”,
    Source = “Mask”,
    },
    EffectMask = Input {
    SourceOp = “MOVE_ME_AROUNDD_1_1”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3025, 1468.5 } },
    Colors = { TileColor = { R = 0.298039215686275, G = 0.666666666666667, B = 0 }, }
    },
    Path1 = PolyPath {
    DrawMode = “InsertAndModify”,
    Inputs = {
    Displacement = Input {
    SourceOp = “Path1Displacement”,
    Source = “Value”,
    },
    PolyLine = Input {
    Value = Polyline {
    Points = {
    { Linear = true, LockY = true, X = 0.461122234233572, Y = -0.383771070678865, RX = -0.10343534906588, RY = 0.0897420981190615 },
    { Linear = true, LockY = true, X = 0.150816187035932, Y = -0.114544776321681, LX = 0.10343534906588, LY = -0.0897420981190615, RX = 0, RY = 0 },
    { Linear = true, LockY = true, X = 0.150816187262535, Y = -0.114544779062271, LX = 0, LY = 0, RX = -2.7654942790963e-005, RY = 0.0372988180552792 },
    { Linear = true, LockY = true, X = 0.150733222434162, Y = -0.00264832489643355, LX = 2.7654942790963e-005, LY = -0.0372988180552792, RX = 0.0680555562611291, RY = 0.0944444450392343 },
    { Linear = true, LockY = true, X = 0.35489989121755, Y = 0.280685010221269, LX = -0.0680555562611291, LY = -0.0944444450392343, RX = -0.187785767667225, RY = -0.0089490019521683 },
    { Linear = true, LockY = true, X = -0.208457411784127, Y = 0.253838004364765, LX = 0.187785767667225, LY = 0.0089490019521683, RX = -0.0697732300884956, RY = -0.1372083252537 },
    { Linear = true, LockY = true, X = -0.417777102049613, Y = -0.157786971396337, LX = 0.0697732300884956, LY = 0.1372083252537, RX = 0.257460668633235, RY = 0.0461250080796329 },
    { Linear = true, LockY = true, X = 0.354604903850092, Y = -0.0194119471574383, LX = -0.257460668633235, LY = -0.0461250080796329, RX = -0.0399622635600651, RY = 0.0432716049382716 },
    { Linear = true, LockY = true, X = 0.234718113169896, Y = 0.110402867657377, LX = 0.0399622635600651, LY = -0.0432716049382716, RX = -0.0867421395465364, RY = -0.00401234567901232 },
    { Linear = true, LockY = true, X = -0.0255083054697131, Y = 0.0983658306203395, LX = 0.0867421395465364, LY = 0.00401234567901232 }
    }
    },
    },
    },
    },
    Path1Displacement = BezierSpline {
    SplineColor = { Red = 255, Green = 0, Blue = 255 },
    NameSet = true,
    KeyFrames = {
    [0] = { 0, RH = { 10.9988998174667, 0 }, Flags = { LockedY = true } },
    [33] = { 0.131688866636096, LH = { 22.0011001825333, 0.091860931116553 }, RH = { 37.4571410155078, 0.168408786645181 }, Flags = { LockedY = true } },
    [59] = { 0.131688866636096, LH = { 50.3342005760132, 0.137156325128512 }, RH = { 62.999596046207, 0.132180590943879 }, Flags = { LockedY = true } },
    [71] = { 0.167557471218535, LH = { 66.4140574014529, 0.16764997931678 }, RH = { 79.4, 0.17 }, Flags = { LockedY = true } },
    [94] = { 0.279503827745903, LH = { 87, 0.274 }, RH = { 109.291467143781, 0.287558103377599 }, Flags = { LockedY = true } },
    [136] = { 0.460293890667296, LH = { 126.4, 0.412 }, RH = { 156.6, 0.538 }, Flags = { LockedY = true } },
    [198] = { 0.608321391879994, LH = { 177.335514271687, 0.533352565339791 }, RH = { 217.997837183673, 0.640976863852488 }, Flags = { LockedY = true } },
    [258] = { 0.859851649548459, LH = { 238.002000331879, 0.887160423643144 }, RH = { 272.333333333333, 0.878732698564898 }, Flags = { LockedY = true } },
    [301] = { 0.916494796597776, LH = { 286.666666666667, 0.897613747581337 }, RH = { 334, 0.944329864398517 }, Flags = { Linear = true, LockedY = true } },
    [400] = { 1, LH = { 367, 0.972164932199259 }, Flags = { Linear = true, LockedY = true } }
    }
    },
    Loader3_1_2_1_1_1_1 = Loader {
    Clips = {
    Clip {
    ID = “Clip1”,
    Filename = “D:\\Dropbox\\boklyd\\fusion play\\screen_capture.PNG”,
    FormatID = “PNGFormat”,
    StartFrame = -1,
    LengthSetManually = true,
    TrimIn = 0,
    TrimOut = 0,
    ExtendFirst = 0,
    ExtendLast = 0,
    Loop = 0,
    AspectMode = 0,
    Depth = 0,
    TimeCode = 0,
    GlobalStart = 0,
    GlobalEnd = 0
    }
    },
    Inputs = {
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    },
    ViewInfo = OperatorInfo { Pos = { 2750, 1468.5 } },
    },
    Transform2_1_1 = Transform {
    Inputs = {
    Center = Input {
    Value = { 0.273907944408119, 0.688008108893927 },
    Expression = “Point(-MOVE_ME_AROUNDD_1_1.Center.X*(Size-1)+Size/2,-MOVE_ME_AROUNDD_1_1.Center.Y*(Size-1)+Size/2)”,
    },
    Size = Input { Value = 1.5, },
    Edges = Input { Value = 2, },
    Input = Input {
    SourceOp = “PipeRouter1”,
    Source = “Output”,
    },
    EffectMask = Input {
    SourceOp = “MOVE_ME_AROUNDD_1_1”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 2915, 1468.5 } },
    Colors = { TileColor = { R = 0.298039215686275, G = 0.666666666666667, B = 0 }, }
    },
    move_this_center = Note {
    NameSet = true,
    Inputs = {
    Comments = Input { Value = “move this to move all elements”, }
    },
    ViewInfo = StickyNoteInfo {
    Pos = { 3025, 1369.5 },
    Flags = {
    Expanded = true
    },
    Size = { 261.411, 32.1507 }
    },
    },
    Ellipse1_1_1_1 = EllipseMask {
    Inputs = {
    SoftEdge = Input { Value = 0.0436, },
    BorderWidth = Input { Value = -0.0188, },
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input {
    SourceOp = “Publish1_1_1”,
    Source = “Value”,
    },
    Width = Input { Value = 0.252047638316157, },
    Height = Input { Value = 0.252047638316157, },
    },
    ViewInfo = OperatorInfo { Pos = { 3025, 1501.5 } },
    },
    Publish1_1_1 = PublishPoint {
    CtrlWZoom = false,
    Inputs = {
    Value = Input { Value = { 0.307610066091979, 0.554070697791175 }, },
    },
    },
    MOVE_ME_AROUNDD_1_1 = EllipseMask {
    NameSet = true,
    Inputs = {
    SoftEdge = Input { Value = 0.0077, },
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input {
    SourceOp = “Path1”,
    Source = “Position”,
    },
    Width = Input { Value = 0.24218501999343, },
    Height = Input { Value = 0.24218501999343, },
    },
    ViewInfo = OperatorInfo { Pos = { 3135, 1402.5 } },
    Colors = { TileColor = { R = 0.298039215686275, G = 0.666666666666667, B = 1 }, }
    },
    Merge13_1 = Merge {
    Inputs = {
    Blend = Input { Value = 0.299, },
    Background = Input {
    SourceOp = “Displace1_1_1”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Displace1_1_1_1”,
    Source = “Output”,
    },
    Center = Input {
    SourceOp = “Path1”,
    Source = “Position”,
    },
    ApplyMode = Input { Value = FuID { “Screen” }, },
    PerformDepthMerge = Input { Value = 0, },
    EffectMask = Input {
    SourceOp = “MOVE_ME_AROUNDD_1_1”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3245, 1468.5 } },
    Colors = { TileColor = { R = 0.313725490196078, G = 0.666666666666667, B = 0 }, }
    },
    Displace1_1_1_1 = Displace {
    Inputs = {
    Center = Input {
    SourceOp = “Publish3”,
    Source = “Value”,
    Expression = “Point(MOVE_ME_AROUNDD_1_1.Center.X, MOVE_ME_AROUNDD_1_1.Center.Y)”,
    },
    XOffset = Input { Value = 0.1795, },
    XRefraction = Input { Value = 0.0718, },
    Offset = Input { Value = 0.0385, },
    RefractionStrength = Input { Value = 1.026, },
    LightAngle = Input { Value = 157.1, },
    Input = Input {
    SourceOp = “Blur2_1”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Ellipse1_1_1_1_1”,
    Source = “Mask”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3245, 1567.5 } },
    Colors = { TileColor = { R = 0.298039215686275, G = 0.666666666666667, B = 0 }, }
    },
    Publish3 = PublishPoint {
    },
    Background1 = Background {
    Inputs = {
    GlobalOut = Input { Value = 400, },
    Width = Input { Value = 1080, },
    Height = Input { Value = 1080, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    TopLeftRed = Input { Value = 1, },
    TopLeftGreen = Input { Value = 1, },
    TopLeftBlue = Input { Value = 1, },
    EffectMask = Input {
    SourceOp = “Merge17”,
    Source = “Output”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 2805, 1567.5 } },
    },
    Blur2_1 = Blur {
    Inputs = {
    XBlurSize = Input { Value = 3.4, },
    Input = Input {
    SourceOp = “Background1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3025, 1567.5 } },
    },
    Blur1_1_1_2_1 = Blur {
    Inputs = {
    ApplyMaskInverted = Input { Value = 1, },
    XBlurSize = Input { Value = 1.07, },
    Input = Input {
    SourceOp = “Merge13_1”,
    Source = “Output”,
    },
    EffectMask = Input {
    SourceOp = “MOVE_ME_AROUNDD_1_1”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3410, 1468.5 } },
    Colors = { TileColor = { R = 0.298039215686275, G = 0.666666666666667, B = 1 }, }
    },
    Ellipse1_1_1_1_1 = EllipseMask {
    Inputs = {
    SoftEdge = Input { Value = 0.1897, },
    BorderWidth = Input { Value = -0.0376, },
    OutputSize = Input { Value = FuID { “Custom” }, },
    MaskWidth = Input { Value = 1080, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Width = Input { Value = 0.44618354743738, },
    Height = Input { Value = 0.44618354743738, },
    },
    ViewInfo = OperatorInfo { Pos = { 3245, 1600.5 } },
    },
    Transform6 = Transform {
    Inputs = {
    Center = Input { Value = { 0.436578171091446, 0.455497382198953 }, },
    Input = Input {
    SourceOp = “Ellipse4”,
    Source = “Mask”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3520, 1567.5 } },
    },
    Ellipse4 = EllipseMask {
    Inputs = {
    Level = Input { Value = 0.761, },
    SoftEdge = Input { Value = 0.0231, },
    PaintMode = Input { Value = FuID { “Subtract” }, },
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input { Value = { 0.56480117820324, 0.544502617801047 }, },
    Width = Input { Value = 0.243180861602947, },
    Height = Input { Value = 0.243180861602947, },
    EffectMask = Input {
    SourceOp = “Ellipse3”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3520, 1600.5 } },
    },
    Duplicate1 = Fuse.Duplicate {
    Inputs = {
    Copies = Input { Value = 3, },
    Center = Input { Value = { 0.351851851851852, 0.5 }, },
    RandomSeed = Input { Value = 26024, },
    Background = Input {
    SourceOp = “Rectangle4”,
    Source = “Mask”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3135, 1633.5 } },
    },
    ColorCorrector2 = ColorCorrector {
    Inputs = {
    MasterRGBGain = Input { Value = 1.786, },
    ColorRanges = Input {
    Value = ColorCurves {
    Curves = {
    {
    Points = {
    { 0, 1 },
    { 0.4, 0.2 },
    { 0.6, 0 },
    { 1, 0 }
    }
    },
    {
    Points = {
    { 0, 0 },
    { 0.4, 0 },
    { 0.6, 0.2 },
    { 1, 1 }
    }
    }
    }
    },
    },
    HistogramIgnoreTransparent = Input { Value = 1, },
    Input = Input {
    SourceOp = “Blur1_1_1_2_1”,
    Source = “Output”,
    },
    EffectMask = Input {
    SourceOp = “Transform5”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3520, 1468.5 } },
    },
    Transform5 = Transform {
    Inputs = {
    MotionBlur = Input { Value = 1, },
    Center = Input {
    SourceOp = “Path1”,
    Source = “Position”,
    },
    Input = Input {
    SourceOp = “Transform6”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3520, 1534.5 } },
    Colors = { TileColor = { R = 0.313725490196078, G = 0.666666666666667, B = 0 }, }
    },
    Duplicate1_1 = Fuse.Duplicate {
    Inputs = {
    Center = Input { Value = { 0.5, 0.32962962962963 }, },
    RandomSeed = Input { Value = 26024, },
    Background = Input {
    SourceOp = “Duplicate1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3025, 1633.5 } },
    },
    Merge17 = Merge {
    Inputs = {
    Background = Input {
    SourceOp = “Polygon8_1”,
    Source = “Mask”,
    },
    Foreground = Input {
    SourceOp = “CornerPositioner2”,
    Source = “Output”,
    },
    ApplyMode = Input { Value = FuID { “Screen” }, },
    PerformDepthMerge = Input { Value = 0, },
    },
    ViewInfo = OperatorInfo { Pos = { 2805, 1633.5 } },
    },
    CornerPositioner2 = CornerPositioner {
    Inputs = {
    TopLeft = Input { Value = { 0.588888888888889, 0.722222222222222 }, },
    TopRight = Input { Value = { 0.922222222222222, 0.525925925925926 }, },
    BottomLeft = Input { Value = { 0.0037037037037037, 0.548148148148148 }, },
    BottomRight = Input { Value = { 0.9, -0.12962962962963 }, },
    Input = Input {
    SourceOp = “Duplicate1_1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 2915, 1633.5 } },
    },
    Ellipse3 = EllipseMask {
    Inputs = {
    SoftEdge = Input { Value = 0.065, },
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Width = Input { Value = 0.187912782402749, },
    Height = Input { Value = 0.187912782402749, },
    },
    ViewInfo = OperatorInfo { Pos = { 3520, 1633.5 } },
    },
    Rectangle4 = RectangleMask {
    Inputs = {
    PaintMode = Input { Value = FuID { “Subtract” }, },
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input { Value = { 0.643981481481482, 0.49535582703122 }, },
    Width = Input { Value = 0.2625, },
    Height = Input { Value = 0.00555555555555533, },
    EffectMask = Input {
    SourceOp = “Rectangle3”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3135, 1666.5 } },
    },
    Transform8 = Transform {
    Inputs = {
    Center = Input { Value = { 0.481966323202293, 0.419060638590159 }, },
    Size = Input { Value = 0.181766975018787, },
    Angle = Input { Value = 41.0705765001696, },
    Input = Input {
    SourceOp = “Transform7”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3685, 1567.5 } },
    },
    Transform7 = Transform {
    Inputs = {
    MotionBlur = Input { Value = 1, },
    Center = Input {
    Value = { 0.876479903850092, 0.495402867657377 },
    Expression = “Point(MOVE_ME_AROUNDD_1_1.Center.X, MOVE_ME_AROUNDD_1_1.Center.Y)”,
    },
    Size = Input { Value = 1.26464851315101, },
    Input = Input {
    SourceOp = “Background3”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3685, 1600.5 } },
    Colors = { TileColor = { R = 0.32156862745098, G = 0.666666666666667, B = 0 }, }
    },
    Background3 = Background {
    Inputs = {
    GlobalOut = Input { Value = 400, },
    Width = Input { Value = 1920, },
    Height = Input { Value = 648, },
    [“Gamut.SLogVersion”] = Input { Value = FuID { “SLog2” }, },
    TopLeftRed = Input { Value = 1, },
    TopLeftGreen = Input { Value = 1, },
    TopLeftBlue = Input { Value = 1, },
    EffectMask = Input {
    SourceOp = “Polygon10”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3685, 1633.5 } },
    },
    Polygon10 = PolylineMask {
    DrawMode = “InsertAndModify”,
    DrawMode2 = “InsertAndModify”,
    PolyLine2Disabled = true,
    Inputs = {
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Polyline = Input {
    SourceOp = “Polygon10Polyline”,
    Source = “Value”,
    },
    Polyline2 = Input {
    SourceOp = “Polygon10Polyline2”,
    Source = “Value”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 3685, 1666.5 } },
    },
    Polygon10Polyline = BezierSpline {
    SplineColor = { Red = 173, Green = 255, Blue = 47 },
    NameSet = true,
    KeyFrames = {
    [0] = { 0, RH = { 40.6666666666667, 0.333333333333333 }, Flags = { Linear = true, LockedY = true }, Value = Polyline {
    Closed = true,
    Points = {
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    { LockP = true, X = 0.0607722763167798, Y = -0.00876348438245255, LX = -0.000538877211998693, LY = 0.0066854723723148, RX = 0.000404470243672929, RY = -0.00501798060056691, LZ = 2.0755584262388e-016 },
    { LockP = true, X = 0.00348398353909979, Y = -0.110822870457962, LX = 0.038675570196811, LY = -0.00061790403371509, RX = -0.0429611004547899, RY = 0.000686372227447593 },
    { LockP = true, X = -0.114986799160639, Y = -0.0118770603331979, LX = 0.000110663019035823, LY = -0.0115772908484325, RX = -0.000128845039676424, RY = 0.0134794487960624 }
    }
    } },
    [122] = { 1, LH = { 81.3333333333333, 0.666666666666667 }, Flags = { Linear = true, LockedY = true }, Value = Polyline {
    Closed = true,
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    Order = 4,
    Type = “Tensioned”,
    Knots = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 55.625, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80 }
    } }
    }
    },
    Ellipse2 = EllipseMask {
    Inputs = {
    SoftEdge = Input { Value = 0.0274, },
    PaintMode = Input { Value = FuID { “Subtract” }, },
    MaskWidth = Input { Value = 1920, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input { Value = { 0.723049033149171, 0.675902106353591 }, },
    Width = Input { Value = 0.373184872885015, },
    Height = Input { Value = 0.365217819971812, },
    EffectMask = Input {
    SourceOp = “BSpline1”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 3465, 1732.5 } },
    },
    ColorCorrector5 = ColorCorrector {
    Inputs = {
    MasterRGBGain = Input { Value = 0.991, },
    MasterRGBGamma = Input { Value = 0.111, },
    ColorRanges = Input {
    Value = ColorCurves {
    Curves = {
    {
    Points = {
    { 0, 1 },
    { 0.4, 0.2 },
    { 0.6, 0 },
    { 1, 0 }
    }
    },
    {
    Points = {
    { 0, 0 },
    { 0.4, 0 },
    { 0.6, 0.2 },
    { 1, 1 }
    }
    }
    }
    },
    },
    HistogramIgnoreTransparent = Input { Value = 1, },
    Input = Input {
    SourceOp = “PipeRouter1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 4070, 1633.5 } },
    },
    Transform4_1 = Transform {
    Inputs = {
    Center = Input { Value = { 0.325047369720585, 0.325429482984293 }, },
    Pivot = Input { Value = { 0.733355689926589, 0.658064912655448 }, },
    Angle = Input { Value = 101.1, },
    Input = Input {
    SourceOp = “Letterbox1”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 4125, 1666.5 } },
    },
    Merge16 = Merge {
    Inputs = {
    MotionBlur = Input { Value = 1, },
    Background = Input {
    SourceOp = “Merge14”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Merge15_1”,
    Source = “Output”,
    },
    Center = Input {
    SourceOp = “Path1”,
    Source = “Position”,
    },
    ApplyMode = Input { Value = FuID { “Screen” }, },
    PerformDepthMerge = Input { Value = 0, },
    },
    ViewInfo = OperatorInfo { Pos = { 4125, 1468.5 } },
    Colors = { TileColor = { R = 0.313725490196078, G = 0.666666666666667, B = 0 }, }
    },
    Displace1_1_1_1_1 = Displace {
    Inputs = {
    Center = Input {
    SourceOp = “Publish3_1”,
    Source = “Value”,
    Expression = “Point(MOVE_ME_AROUNDD_1_1.Center.X, MOVE_ME_AROUNDD_1_1.Center.Y)”,
    },
    XOffset = Input { Value = 0.1795, },
    XRefraction = Input { Value = 0.0718, },
    Offset = Input { Value = 0.0385, },
    RefractionStrength = Input { Value = 1.59, },
    LightAngle = Input { Value = 157.1, },
    Input = Input {
    SourceOp = “Merge19”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Ellipse1_1_1_1_1_1”,
    Source = “Mask”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 4125, 1567.5 } },
    Colors = { TileColor = { R = 0.298039215686275, G = 0.666666666666667, B = 0 }, }
    },
    Publish3_1 = PublishPoint {
    },
    Merge15_1 = Merge {
    Inputs = {
    Background = Input {
    SourceOp = “Background2”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “Displace1_1_1_1_1”,
    Source = “Output”,
    },
    Center = Input { Value = { 0.497492625368732, 0.502016676362227 }, },
    PerformDepthMerge = Input { Value = 0, },
    EffectMask = Input {
    SourceOp = “Ellipse1_1_1_1_1_1_1”,
    Source = “Mask”,
    }
    },
    ViewInfo = OperatorInfo { Pos = { 4125, 1534.5 } },
    },
    Letterbox1 = Letterbox {
    Inputs = {
    Width = Input { Value = 1080, },
    Height = Input { Value = 1080, },
    Input = Input {
    SourceOp = “ColorCorrector3”,
    Source = “Output”,
    },
    },
    ViewInfo = OperatorInfo { Pos = { 4125, 1699.5 } },
    },
    Merge19 = Merge {
    PassThrough = true,
    CtrlWZoom = false,
    Inputs = {
    Background = Input {
    SourceOp = “Transform4_1”,
    Source = “Output”,
    },
    Foreground = Input {
    SourceOp = “ColorCorrector5”,
    Source = “Output”,
    },
    Center = Input { Value = { 0.635185185185185, 0.472222222222222 }, },
    Size = Input { Value = 0.371694771694772, },
    Operator = Input { Value = FuID { “In” }, },
    PerformDepthMerge = Input { Value = 0, },
    },
    ViewInfo = OperatorInfo { Pos = { 4235, 1633.5 } },
    Colors = { TileColor = { R = 0.329411764705882, G = 0.666666666666667, B = 1 }, }
    },
    Ellipse1_1_1_1_1_1 = EllipseMask {
    Inputs = {
    SoftEdge = Input { Value = 0.1897, },
    BorderWidth = Input { Value = -0.0376, },
    OutputSize = Input { Value = FuID { “Custom” }, },
    MaskWidth = Input { Value = 1080, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input { Value = { 0.507854688267059, 0.5 }, },
    Width = Input { Value = 0.390967871246517, },
    Height = Input { Value = 0.390967871246517, },
    },
    ViewInfo = OperatorInfo { Pos = { 4235, 1567.5 } },
    },
    Ellipse1_1_1_1_1_1_1 = EllipseMask {
    Inputs = {
    SoftEdge = Input { Value = 0.0043, },
    BorderWidth = Input { Value = -0.0376, },
    OutputSize = Input { Value = FuID { “Custom” }, },
    MaskWidth = Input { Value = 1080, },
    MaskHeight = Input { Value = 1080, },
    PixelAspect = Input { Value = { 1, 1 }, },
    ClippingMode = Input { Value = FuID { “None” }, },
    Center = Input { Value = { 0.509938021600392, 0.503703703703704 }, },
    Width = Input { Value = 0.284028872131168, },
    Height = Input { Value = 0.284028872131168, },
    },
    ViewInfo = OperatorInfo { Pos = { 4235, 1534.5 } },
    },
    enable_this_for_alternate_reflection = Note {
    NameSet = true,
    Inputs = {
    Comments = Input { Value = “by enabling Merge19 you use the background image as lens reflection”, }
    },
    ViewInfo = StickyNoteInfo {
    Pos = { 4290, 1666.5 },
    Flags = {
    Expanded = true
    },
    Size = { 168.185, 69.0071 }
    },
    }
    }
    }

    1. Hi Flatform – thanks for your thoughts 🙂 Absolutely, my example was just a quick-tip, not a full fledged solution 😉 Thanks for your suggestions, I’ll have a play! Hopefully Franeczek will read your post too (as he was the original requester).

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